EDCI 335 Blog Post #3


After reading this week’s reading material, I have a deeper understanding of the nature of inclusive design and interaction in modern educational environments. Such as the 5 key elements of the educational technology: inclusive learning design, universal design, interactivity, interaction needs and interaction evaluation.

Inclusive learning focuses on providing equal learning opportunities for all students. This also echoes the concept of universal design, which is called meeting the needs of most users. What they have in common is that they all attempt to address potential learning barriers by design, whereas inclusive design clearly focuses more on the needs of specific groups, such as students with disabilities.

“The importance of interactive” focuses on the importance of interaction between teachers and students, students and students in the educational process. By comparing the two articles “Why do we need interaction” and “How to evaluate interaction”, I found that although everyone generally agrees on the necessity of interaction, there are still many challenges in how to effectively evaluate the actual effect of this interaction. The former focuses more on theoretical and philosophical discussions, while the latter attempts to provide specific assessment methods and tools.

I believe that effective educational technology design requires not only focusing on the technology itself, but also a deep understanding of the specific needs of learners. The educational technology design in the future should pay more attention to interdisciplinary methodology and combine multi-field knowledge such as educational psychology, design and technology to achieve true inclusiveness and effective interaction.

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One response to “EDCI 335 Blog Post #3”

  1. I agree with you that interactive learning is not only about getting students to interact with the teacher, but also about getting students to interact with the learning resources, which is why we need a lot of knowledge from many different fields to help course designers, to design courses that are more interactive and that can be fun for learners with different preferences all in the course.

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